LlSetMemoryLimit
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Wiki description
Request
limit bytes to be reserved for this script.Specification
This function's behavior is dependent upon the VM the script is using. Mono is the new VM, LSO is the old VM.
;Mono:Sets the memory limit for the script.
- The memory limit can be set up to 64k.
- The memory limit can not be set lower than the memory currently in use by the script.
- All new scripts start with a limit of 64k
- Mono scripts compiled before this function was introduced continue to use the 64k limit.
- A lower limit will effect the amount of memory reported in the viewer UI and by llGetObjectDetails.
- The memory limit is not the amount of real memory actually used by the script, just the upper limit on it.
;LSO:Has no effect on LSO scripts which will always use exactly 16k
Caveats
;Mono:When n is too small, llSetMemoryLimit(n) is ignored and the memory limit is not changed
Examples
// Memory-walkthrough by Daemonika Nightfire (daemonika.nightfire)
integer limit = 20000; // <- bytes
Test()
{
llSetText("Limited Memory " + (string)llGetMemoryLimit() +
"\nUsed Memory " + (string)llGetUsedMemory() +
"\nFree Memory " + (string)llGetFreeMemory(),<1,1,1>,1);
}
default
{
state_entry()
{
llSetMemoryLimit(limit);
llScriptProfiler(PROFILE_SCRIPT_MEMORY);
Test();
llScriptProfiler(PROFILE_NONE);
llSay(0,"This script used at most " + (string)llGetSPMaxMemory() + " bytes of memory during Test.");
}
}
// Result:
// Floating Text:
// Limited Memory 20000
// Used Memory 4972
// Free Memory 15100
// Chat:
// [05:11] Object: This script used at most 4972 bytes of memory during Test.See also: functions
History
Date of Release 10/08/2011
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.