LlSetScale
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Wiki description
Sets the size of the prim according to
sizeFunction notes
The components of
size (x, y & z) each need to be in the range [0.01, 64.0]Footnote: {{Footnote|handle=interval}}, if they are out of the range they are rounded to the nearest endpoint.Caveats
- This function only changes the size of the prim that the script is in. Not the entire object.
- If the prim is part of a link set, rescaling will fail if the new size is too large or small to satisfy the linkability rules.
- Does not work on physical prims.
Examples
//A basic door that opens and closes when an avatar collides with it.
//Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)...
//But, it works.
vector startingSize;
default {
state_entry() {
startingSize = llGetScale();
}
collision_start(integer i) {
llSetScale(<0.1, 0.1, 0.1>); //Shrink
llSetPos(llGetPos() + <0.0,0.0,10.0>); //Hide us
llSetTimerEvent(3.0);
}
timer() {
llSetTimerEvent(0.0);
llSetScale(startingSize); //Go back to normal size
llSetPos(llGetPos() - <0.0,0.0,10.0>); //And where we started
}
} //Code by Xaviar Czervik.Curtain/Door script
For a flexible curtain or door script using llSetScale(), see http://wiki.secondlife.com/wiki/Curtain_script
See also: functions
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.