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LlSetScale

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Wiki description

Sets the size of the prim according to size

Function notes

The components of size (x, y & z) each need to be in the range [0.01, 64.0]Footnote: {{Footnote|handle=interval}}, if they are out of the range they are rounded to the nearest endpoint.

Caveats

  • This function only changes the size of the prim that the script is in. Not the entire object.
  • If the prim is part of a link set, rescaling will fail if the new size is too large or small to satisfy the linkability rules.
  • Does not work on physical prims.

Examples

//A basic door that opens and closes when an avatar collides with it.
//Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)...
//But, it works.
vector startingSize;
default {
     state_entry() {
          startingSize = llGetScale();
     }
     collision_start(integer i) {
          llSetScale(<0.1, 0.1, 0.1>); //Shrink
          llSetPos(llGetPos() + <0.0,0.0,10.0>); //Hide us
          llSetTimerEvent(3.0);
     }
     timer() {
          llSetTimerEvent(0.0);
          llSetScale(startingSize); //Go back to normal size
          llSetPos(llGetPos() - <0.0,0.0,10.0>); //And where we started
     }
} //Code by Xaviar Czervik.
Curtain/Door script
For a flexible curtain or door script using llSetScale(), see http://wiki.secondlife.com/wiki/Curtain_script

See also: functions

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlSetScale, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.