PARCEL FLAG ALLOW CREATE GROUP OBJECTS
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Wiki description
This is a flag used with llGetParcelFlags to check if scripts in group deeded objects are allowed to rez new objects in the parcel.
See also: constants
|
| Flag | Value | Description |
|---|---|---|
| PARCEL_FLAG_ALLOW_FLY | 0x00000001 | find if a parcel allows flying |
| PARCEL_FLAG_ALLOW_SCRIPTS | 0x00000002 | find if a parcel allows outside scripts |
| PARCEL_FLAG_ALLOW_LANDMARK | 0x00000008 | find if a parcel allows landmarks to be created |
| PARCEL_FLAG_ALLOW_TERRAFORM | 0x00000010 | find if a parcel allows anyone to terraform the land |
| PARCEL_FLAG_ALLOW_DAMAGE | 0x00000020 | find if a parcel allows damage |
| PARCEL_FLAG_ALLOW_CREATE_OBJECTS | 0x00000040 | find if a parcel allows anyone to create objects |
| PARCEL_FLAG_USE_ACCESS_GROUP | 0x00000100 | find if a parcel limits access to a group |
| PARCEL_FLAG_USE_ACCESS_LIST | 0x00000200 | find if a parcel limits access to a list of residents |
| PARCEL_FLAG_USE_BAN_LIST | 0x00000400 | find if a parcel uses a ban list, including restricting access based on payment info |
| PARCEL_FLAG_USE_LAND_PASS_LIST | 0x00000800 | find if a parcel allows passes to be purchased |
| PARCEL_FLAG_LOCAL_SOUND_ONLY | 0x00008000 | find if a parcel restricts spatialized sound to the parcel |
| PARCEL_FLAG_RESTRICT_PUSHOBJECT | 0x00200000 | find if a parcel restricts llPushObject |
| PARCEL_FLAG_ALLOW_GROUP_SCRIPTS | 0x02000000 | find if a parcel allows scripts owned by group |
| PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS | 0x04000000 | find if a parcel allows object creation by group members or objects |
| PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY | 0x08000000 | find if a parcel allows all objects to enter a parcel |
| PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY | 0x10000000 | find if a parcel only allows group (and owner) objects to enter the parcel |
See also: functions
Known issues
- SVC-3145: group ROLE permissions only work for scripted rez when owner is online
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.