Skip to content
lsl.devlsl.devLSL Dev

PRIM ALPHA MODE

Looking for the current API? Open the PRIM_ALPHA_MODE reference →

Wiki description

Used to specify how the alpha channel of the diffuse texture should affect rendering of a prim’s face.

Examples

llSetPrimitiveParams([ PRIM_ALPHA_MODE, ALL_SIDES, PRIM_ALPHA_MODE_NONE, 0 ]);
llSetPrimitiveParams([ PRIM_ALPHA_MODE, ALL_SIDES, PRIM_ALPHA_MODE_MASK, 130 ]);

Notes

See also: functions

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from PRIM ALPHA MODE, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.