constant
Constant
integer PRIM_NORMAL = 37;Prim parameter to get or set the Blinn-Phong normal map texture settings of a face. Requires face, texture, repeats, offsets, and rotation_in_radians arguments.
Constant groups
Other PrimParam values (42)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_LINK_TARGET34PRIM_MATERIAL2PRIM_NAME27PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_PROJECTOR42PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Other PrimParamGet values (40)
PRIM_ALLOW_UNSIT39PRIM_ALPHA_MODE38PRIM_BUMP_SHINY19PRIM_CLICK_ACTION43PRIM_COLLISION_SOUND53PRIM_COLOR18PRIM_DAMAGE51PRIM_DESC28PRIM_FLEXIBLE21PRIM_FULLBRIGHT20PRIM_GLOW25PRIM_GLTF_BASE_COLOR48PRIM_GLTF_EMISSIVE46PRIM_GLTF_METALLIC_ROUGHNESS47PRIM_GLTF_NORMAL45PRIM_HEALTH52PRIM_MATERIAL2PRIM_NAME27PRIM_OMEGA32PRIM_PHANTOM5PRIM_PHYSICS3PRIM_PHYSICS_SHAPE_TYPE30PRIM_POINT_LIGHT23PRIM_POS_LOCAL33PRIM_POSITION6PRIM_REFLECTION_PROBE44PRIM_RENDER_MATERIAL49PRIM_ROT_LOCAL29PRIM_ROTATION8PRIM_SCRIPTED_SIT_ONLY40PRIM_SIT_FLAGS50PRIM_SIT_TARGET41PRIM_SIZE7PRIM_SLICE35PRIM_SPECULAR36PRIM_TEMP_ON_REZ4PRIM_TEXGEN22PRIM_TEXT26PRIM_TEXTURE17PRIM_TYPE9
Used to get or set the Blinn-Phong normal map texture settings of a prim’s face.
Caveats
Section titled “Caveats”- repeats is not only used to set the number of repeats but the sign of the individual components is also used to set the “Flip” attribute.
- offsets and rotation_in_radians are limited to positive values only, unlike
PRIM_TEXTUREand GLTF Overrides. To convert a negative offset to positive, add 1, and to convert a negative rotation to positive, addTWO_PI. - To clear the normal map parameters from the face (and possibly remove the material), set texture to
NULL_KEY(the other parameters must be supplied in this case but will be ignored). - Note that whenever any face in a linkset contains a material (i.e. has a non-default
PRIM_NORMAL,PRIM_SPECULAR, orPRIM_ALPHA_MODE), the linkset will use the new accounting system. - In the
defaulttexture mapping tg_type thetexturerepeats units are in texture repeats per face. In theplanartexture mapping mode the texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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