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PRIM GLTF ALPHA MODE BLEND

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Wiki description

Alpha blending rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is applied and multiplied by the material's opacity multiplier, in linear color space.

See also: functions

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.