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PRIM GLTF ALPHA MODE MASK

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Wiki description

Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material's alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.

See also: functions

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.