PRIM HEALTH
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Wiki description
Used to get or set the health of the object. Objects start with 0 health by default.
This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.
Caveats
- Does not make this object scannable as a DAMAGEABLE object. For that you will need to add on_damage or final_damage events to the script on the object which will mark it as being able to process damage.
See also: constants
See also: functions
See also: articles
Original wiki source
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