PRIM NORMAL
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Wiki description
Used to get or set the Blinn-Phong normal map texture settings of a prim's
face.See also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL PrimitiveParam Categorize
Original shared helper source (conditional wiki logic is not evaluated)
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{{LSLC{{#var:lang}}|PrimitiveParams}}
{{LSLC{{#var:lang}}|PrimitiveParams/{{{1}}}}}
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}}}}Caveats
repeatsis not only used to set the number of repeats but the sign of the individual components is also used to set the "Flip" attribute.offsetsandrotation_in_radiansare limited to positive values only, unlike PRIM_TEXTURE and GLTF Overrides. To convert a negative offset to positive, add 1, and to convert a negative rotation to positive, add TWO_PI.- To clear the normal map parameters from the face (and possibly remove the material), set
textureto NULL_KEY (the other parameters must be supplied in this case but will be ignored). - Note that whenever any face in a linkset contains a material (i.e. has a non-default PRIM_NORMAL, PRIM_SPECULAR, or PRIM_ALPHA_MODE), the linkset will use the new accounting system.
- In the default texture mapping
tg_typethe texturerepeatsunits are in texture repeats per face. In the planar texture mapping mode the texturerepeatsunits are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
Original wiki source
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