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PRIM PHYSICS SHAPE TYPE

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Wiki description

Used to set the type of shape the physics engine should use for the prim. This is primarily used to do Physics Optimization.

Notes

Modern physics engines achieve real-time results (as opposed to slower than real-time results) by approximating and simplifying the shapes. This means the shape that client displays on the screen is much more complicated than the shape the physics engine works with (with the exception of basic shapes like cubes or prisms). This flag gives the scripter some control over how the prim is treated by the physics engine.

See also: functions

See also: articles

History

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.