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Template:LSL Constants/Pursue

OptionValueDescriptionUsageDefault Value
PURSUIT_OFFSET1Go to a position offset from the target.
[PURSUIT_OFFSET, vector offset]
ZERO_VECTOR
REQUIRE_LINE_OF_SIGHT2Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
[REQUIRE_LINE_OF_SIGHT, integer boolean]
FALSE
PURSUIT_FUZZ_FACTOR3Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET.
[PURSUIT_FUZZ_FACTOR, float factor]
0.0
PURSUIT_INTERCEPT4Define whether the character attempts to predict the target's future location.
[PURSUIT_INTERCEPT, integer boolean]
FALSE
PURSUIT_GOAL_TOLERANCE5Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m.
[PURSUIT_GOAL_TOLERANCE, float tolerance]
Default is proportional to character size
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.