PARCEL_DETAILS_ID
constant
Constant
integer PARCEL_DETAILS_ID = 5;Flag used with llGetParcelDetails to retrieve the parcel's 36-character UUID/key.
Constant groups
Other ParcelDetailsParam values (13)
PARCEL_DETAILS_AREA4PARCEL_DETAILS_DESC1PARCEL_DETAILS_FLAGS12PARCEL_DETAILS_GROUP3PARCEL_DETAILS_LANDING_LOOKAT10PARCEL_DETAILS_LANDING_POINT9PARCEL_DETAILS_NAME0PARCEL_DETAILS_OWNER2PARCEL_DETAILS_PRIM_CAPACITY7PARCEL_DETAILS_PRIM_USED8PARCEL_DETAILS_SCRIPT_DANGER13PARCEL_DETAILS_SEE_AVATARS6PARCEL_DETAILS_TP_ROUTING11
This is a flag used with llGetParcelDetails to get the parcel UUID.
Caveats
Section titled “Caveats”- Division or joining of land will change the UUID of one or both parcels involved. More info on the KB. Changes to land name/desc/options/acess will NOT change the UUID. Nor will physical changes to the parcel such as new builds or terraforming.
Examples
Section titled “Examples”Two ways to create a chatted active link in-world to bring up a destination landmark window.
default{ touch_start(integer nd) // Nice simple code but a long "anonymous" link... { // ...and no dest position choice (returns the center of the parcel at zero Z). llOwnerSay("secondlife:///app/parcel/" + llList2String(llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID]), 0) + "/about"); }13 collapsed lines
touch_end(integer nd) // Slightly more complex code but a short "decriptive" link... { // ...as well as dest position fine tuning. vector my_pos = llGetPos(); llOwnerSay("http://slurl.com/secondlife/" + llEscapeURL(llGetRegionName()) + "/" + ((string)llRound(my_pos.x)) + "/" + ((string)llRound(my_pos.y)) + "/" + ((string)llRound(my_pos.z))); }}History
Section titled “History”- Suggested in SVC-1638
- Implemented in Server 1.36
See also
Section titled “See also”Constants
Section titled “Constants”|
| Flag | Meaning | Max Length | Return | |||||
|---|---|---|---|---|---|---|---|---|
PARCEL_DETAILS_NAME | 0 | The name of the parcel. | 63 Characters | string | ||||
PARCEL_DETAILS_DESC | 1 | The description of the parcel. | 127 Characters | string | ||||
PARCEL_DETAILS_OWNER | 2 | The parcel owner’s key. | (36 Characters) | key | ||||
PARCEL_DETAILS_GROUP | 3 | The parcel group’s key. | (36 Characters) | key | ||||
PARCEL_DETAILS_AREA | 4 | The parcel’s area, in sqm. | (5 Characters) | integer | ||||
PARCEL_DETAILS_ID | 5 | The parcel’s key. | (36 Characters) | key | ||||
PARCEL_DETAILS_SEE_AVATARS | 6 | The parcel’s avatar visibility setting1 | (1 character) | integer - boolean | ||||
PARCEL_DETAILS_PRIM_CAPACITY | 7 | The total prim capacity on this and all same-owner parcels, sim-wide. See llGetParcelMaxPrims for same-parcel-only and/or sim-wide reporting. | integer | |||||
PARCEL_DETAILS_PRIM_USED | 8 | The total prim usage on this and all same-owner parcels, sim-wide. See llGetParcelPrimCount to get prim count by parcel owner, group, temp, etc. for same-parcel-only and/or sim-wide reporting. | integer | |||||
PARCEL_DETAILS_LANDING_POINT | 9 | Landing point set for this parcel, if any. | vector | |||||
PARCEL_DETAILS_LANDING_LOOKAT | 10 | Look at vector set for the landing point on this parcel, if any. | vector | |||||
PARCEL_DETAILS_TP_ROUTING | 11 | Teleport routing for this parcel.
Note that routing rules are only enforced if the landing point is set. | integer | |||||
PARCEL_DETAILS_FLAGS | 12 | Parcel flags set for this parcel. See llGetParcelFlags for a listing of the flags and their meaning. | integer | |||||
PARCEL_DETAILS_SCRIPT_DANGER | 13 | Is the script in danger in the indicated parcel. See llScriptDanger for a discussion of script danger. | integer - boolean | |||||
| Max Lengths in parentheses represent how many characters required when it is typecast to a string. | ||||||||
Functions
Section titled “Functions”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.
Footnotes
Section titled “Footnotes”-
The parcel avatar visibility setting is used to hide avatars, their chat, and objects they sit on when they are in other parcels. ↩