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PING_PONG

constant
Constant
integer PING_PONG = 0x8;

Used with texture animation functions to cause the animation to play forward first, and then in reverse.

Constant groups

TextureAnimMode

Other TextureAnimMode values (6)

Causes a texture animation to play forward first, then in reverse.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from PING PONG, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.