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SMOOTH

constant
Constant
integer SMOOTH = 0x10;

Used with texture animation functions to cause the animation to slide smoothly in the X direction (or transition smoothly in SCALE/ROTATE modes) instead of making instant frame changes.

Constant groups

TextureAnimMode

Other TextureAnimMode values (6)

Causes a texture animation to move smoothly between frames, instead of instant changes.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from SMOOTH, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

  • SMOOTH (revision 1215217, )

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.