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lsl.devlsl.devLSL Dev

REZ_SOUND_COLLIDE

constant
Constant
integer REZ_SOUND_COLLIDE = 10;

Rez parameter [string name_or_uuid, float volume] specifying a sound (from inventory or a UUID asset key) to play upon collision with another object, the ground, or an avatar.

Constant groups

RezParam

Other RezParam values (12)