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REZ_DAMAGE

constant
Constant
integer REZ_DAMAGE = 8;

Rez parameter specifying the float damage amount the rezzed object inflicts on an agent upon collision.

Constant groups

RezParam

Other RezParam values (12)

Sets the damage amount delivered by a prim on collision when the object is rezzed.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from REZ DAMAGE, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.