REZ_DAMAGE
constant
Constant
integer REZ_DAMAGE = 8;Rez parameter specifying the float damage amount the rezzed object inflicts on an agent upon collision.
Constant groups
Other RezParam values (12)
Sets the damage amount delivered by a prim on collision when the object is rezzed.
Caveats
Section titled “Caveats”- Collideable damage as set via
llSetDamage,PRIM_DAMAGE, andREZ_DAMAGEis limited to 100 maximum
See also
Section titled “See also”Constants
Section titled “Constants”Functions
Section titled “Functions”Articles
Section titled “Articles”Original wiki source
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