REZ_DAMAGE_TYPE
constant
Constant
integer REZ_DAMAGE_TYPE = 12;Constant groups
Other RezParam values (12)
Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.
See also
Section titled “See also”Constants
Section titled “Constants”Functions
Section titled “Functions”Articles
Section titled “Articles”Original wiki source
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