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REZ_DAMAGE_TYPE

constant
Constant
integer REZ_DAMAGE_TYPE = 12;

Constant groups

RezParam

Other RezParam values (12)

Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from REZ DAMAGE TYPE, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.