VEHICLE_BANKING_EFFICIENCY
constant
Constant
integer VEHICLE_BANKING_EFFICIENCY = 38;Vehicle float parameter (range -1.0 to 1.0) controlling banking efficiency, where negative values lean out of turns and positive values lean into turns. This parameter makes banking affect steering; use angular motors to bank. 0.0 means no banking.
Constant groups
Other VehicleFloatParam values (16)
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY32VEHICLE_ANGULAR_DEFLECTION_TIMESCALE33VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE35VEHICLE_ANGULAR_MOTOR_TIMESCALE34VEHICLE_BANKING_MIX39VEHICLE_BANKING_TIMESCALE40VEHICLE_BUOYANCY27VEHICLE_HOVER_EFFICIENCY25VEHICLE_HOVER_HEIGHT24VEHICLE_HOVER_TIMESCALE26VEHICLE_LINEAR_DEFLECTION_EFFICIENCY28VEHICLE_LINEAR_DEFLECTION_TIMESCALE29VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE31VEHICLE_LINEAR_MOTOR_TIMESCALE30VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY36VEHICLE_VERTICAL_ATTRACTION_TIMESCALE37
slider between -1.00 (leans out of turns), 0 (no banking) and +1.00 (leans into turns). This parameter makes banking affect steering, not the other way around. Use vehicle angular motors to bank the vehicle.
Known issues
Section titled “Known issues”From the issue templates included by the wiki article:
- SVC-5205 (bug): Negative values for VEHICLE_BANKING_EFFICIENCY behave the same as positive values.
See also
Section titled “See also”Functions
Section titled “Functions”Articles
Section titled “Articles”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.