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land_collision

event
Event syntax
land_collision(
  1. vector pos// Vector position of collision with the ground.
) { … }

Triggered in the root prim when a physical object or attached avatar is colliding with the ground at position pos.

Triggered in the root when physical object or attached avatar is colliding with land

How to use
land_collision(vector pos)
{
}
Example 1
//Will die on collision with land.
default
{
land_collision(vector pos)
{
llDie();
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Land collision, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.