land_collision_start
event
Event syntax
land_collision_start(vector pos// Vector position of collision with the ground.
) { … }Triggered in the root prim when a physical object or attached avatar first begins colliding with the ground at position pos.
Triggered in the root when a physical object or attached avatar starts colliding with land
land_collision_start(vector pos){
}Examples
Section titled “Examples”Example 1
//Put script into physical object and drop to ground. It will say position of initial impact.default{ land_collision_start( vector pos ) { llOwnerSay("Land collision at: "+(string) pos.x + ","+(string) pos.y+","+(string)pos.z); }}Known issues
Section titled “Known issues”- SVC-3304: presence of collision* events influencing land_collision* events
See also
Section titled “See also”Functions
Section titled “Functions”llGround— Gets the ground height
Events
Section titled “Events”Original wiki source
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