land_collision_end
event
Event syntax
land_collision_end(vector pos// Vector position of the last ground collision.
) { … }Triggered in the root prim when a physical object or attached avatar stops colliding with the ground at position pos.
Triggered in the root when a physical object or attached avatar stops colliding with land
land_collision_end(vector pos){
}Examples
Section titled “Examples”Example 1
default{ land_collision_start(vector pos) { llOwnerSay("Colliding with land."); } land_collision_end(vector pos) { llOwnerSay("Stopped colliding with land."); }}Known issues
Section titled “Known issues”- SVC-3304: presence of collision* events influencing land_collision* events
See also
Section titled “See also”Functions
Section titled “Functions”llGround— Gets the ground height
Events
Section titled “Events”land_collision_start— transition to starting land collisionland_collision
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.