state_exit
event
Event syntax
state_exit() { … }Triggered when the state command is used to transition out of the current state. Handled before entering the new state's state_entry.
Triggered on a qualifying state transition.
state_exit(){
}Caveats
Section titled “Caveats”- Events queued during
state_exit, are dumped before the next state is entered. usestate_entryto avoid this, when possible. See state for further caveats.
Examples
Section titled “Examples”Example 1
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default{ state_entry() { llOwnerSay("Entering default state"); } touch_end(integer detected) { // Note: NEVER do a state change from a touch_start event - // - this can result in a missed touch_start on re-entering this state // Here we do the state change safely from within touch_end state other; } state_exit() { llOwnerSay("leaving default state"); }}
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state other{ state_entry() { llOwnerSay("Entering state \"other\""); } touch_end(integer detected) { state default; } state_exit() { llOwnerSay("leaving state \"other\""); }}While the default state_entry is triggered on script reset, state_exit is not triggered prior to the reset.
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.