llGetMassMKS
function
Function syntax
float llGetMassMKS();- Returns
float- Energy
- 10
MKS as used in the name of this function is likely a reference to the MKS system of units (Meter, Kilogram, Second), which form the base of SI units (with some minor differences).
Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.
float result = llGetMassMKS();Caveats
Section titled “Caveats”- Attachments do not effect an avatar’s mass, only certain Appearance settings.
- Avatar mass is reported to either be unexpectedly low (when measured using
llGetMass) or unexpectedly high (when measured usingllGetMassMKS). This is likely due to the weight being calculated based on a fixed value, with a modifier for height. The fixed value being used is incorrect, likely due to an incorrect density value being used.
Examples
Section titled “Examples”Example 1
//Reports an object's mass in Lindograms and Kilograms.default{ touch_start() { llSay(0,"My weight in Lindograms: " + (string)llGetMass() + "\nMy weight in Kilograms: " + (string)llGetMassMKS()); }}- the Kilogram value seems to be the
Lindogramvalue multiplied by 100.
History
Section titled “History”Date of Release 23/09/2011
See also
Section titled “See also”Functions
Section titled “Functions”llGetObjectMass— Gets the object mass (in Lindograms)llGetForce— Gets the objects forcellGetOmegallGetVelllGetTorquellGetAccelllGetMass— Get the mass of an object (in Lindograms)
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.