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llGetRegionTimeDilation

function
Function syntax
float llGetRegionTimeDilation();
Returns
float
Energy
10

It is used as the ratio between the change of script time to that of real world time.

Returns a float that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation).

How to use
float result = llGetRegionTimeDilation();

Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts.

  • Region idling lowers a region’s framerate when no avatars are currently on or looking into the region. Scripts measuring time dilation with llGetRegionTimeDilation may report significant time dilation if the region is idle.
Example 1
19 collapsed lines
// The beginnings of a region-info script.
string region;
string sim;
default
{
state_entry()
{
llSetTimerEvent(1.0);
}
timer()
{
string here = llGetRegionName();
if(region != here)
{
sim = llGetSimulatorHostname();
region = here;
}
llSetText(
" REGION NAME : " + region +
"\n SIM HOSTNAME : " + sim +
"\n TIME DILATION : " + (string)llGetRegionTimeDilation() +
"\n REGION FPS : " + (string)llGetRegionFPS(),
<0,1,0>, 1.0);
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.