llSensorRepeat
llSensorRepeat(string name,// Specific object or avatar name to filter for (or empty string for no filter).key id,// UUID of the group, avatar, or object to filter by (orNULL_KEYfor no filter).integer type,// Integer bitfield type mask containingAGENT,AGENT_BY_LEGACY_NAME,AGENT_BY_USERNAME,ACTIVE,PASSIVE, orSCRIPTED(0 for no filter). Values: DetectTypefloat radius,// Maximum distance in meters to scan (range [0.0, 96.0]).float arc,// Maximum angle in radians relative to the local X-axis to scan (range [0.0,PI]).float rate// Interval in seconds between repeated scans.
);- Energy
- 10
Performs a scan for name and id with type within range meters and arc radians of forward vector and repeats every rate seconds. The first scan is not performed until rate seconds have passed.
Script execution continues immediately. Whenever a scan is completed, a sensor or no_sensor event is put in the event queue.
If name, id, and/or type are empty or 0, they are ignored.
If id is an invalid key or NULL_KEY it is treated as empty.
Depending upon which AGENT* flag is used determines the format requirements for name
See: llSensor for an excellent explanation of arc.
llSensorRepeat("", NULL_KEY, 0, 0.0, 0.0, 0.0);Caveats
Section titled “Caveats”- The repeat of the sensor event is adversely affected by time dilation (lag).
- Sensors placed in the root prim of attachments will use the direction the avatar is facing as their forward vector. In mouselook, this means that it will be wherever the avatar is looking, while out of mouselook, this means whichever way the avatar is pointing. This does not include where the avatar’s head is pointing, or what animation the avatar is doing, just the direction the avatar would move in if you walked forward. This is the case, regardless of where the object is attached.
- Sensors placed in prims other than the root prim of an attachment will have their forward direction offset relative to the root prim’s forward direction, e.g. a sensor in a prim whose +X direction is the reverse of the root +X will look backward.
- Only the most recent
sensorevent is queued. Previous sensor events are replaced. - A repeating sensor does not persist across a state change.
llSensorRepeatcan occasionally detect outside of it’s specified range every few cycles when used near sim borders.llSensorin atimerdoes not.- Only one or zero llSensorRepeats can be active per script. If
llSensorRepeatis called a second time without callingllSensorRemove, the firstllSensorRepeatis deactivated and the second one replaces it
Examples
Section titled “Examples”Example 1
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// Written by Steamy Latte.// Scans every 30 seconds for visitors within 10 meters.// Reports new visitors to object owner when she is in range.
string AllAgents;
default{ state_entry() { // arc=PI is a sphere, you could look more narrowly in the direction object is facing with PI/2, PI/4 etc. // don't repeat this too often to avoid lag. llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 10.0, PI, 30.0); } sensor(integer num_detected)21 collapsed lines
{ string thisAgent; integer agentNum; for (agentNum=0; agentNum<num_detected; agentNum++) { thisAgent = llDetectedName(agentNum); if (llDetectedKey(agentNum) == llGetOwner()) { if (AllAgents != "") { llOwnerSay("We've had the following visitors:" + AllAgents); AllAgents = ""; } } else if (llSubStringIndex(AllAgents+"\n", "\n"+thisAgent+"\n") < 0) { AllAgents = AllAgents + "\n" + thisAgent; } } }}Example 2
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// Written by Evans Love.// (Limited to most recent 200 names by Void Singer to prevent eventual Stack/Heap Collision + clean up)// Continuously scans for visitors within 10 meters and reports new visitors to object owner.//-------------------------------------------------------------------------------------
integer RESPONSE_CHANNEL = -100;float SCAN_RANGE = 10.0;float SCAN_INTERVAL = 20.0;list VISITOR_LIST;
default{ state_entry() { llSensorRepeat("", NULL_KEY, AGENT_BY_LEGACY_NAME, SCAN_RANGE, PI, SCAN_INTERVAL); }
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sensor(integer number_detected) { integer agent_number;
// iterate through all detected agents for (; agent_number < number_detected; agent_number++) { string this_agent_name = llDetectedName(agent_number); key this_agent_key = llDetectedKey(agent_number);
// if the agent is not found on the list if (llListFindList(VISITOR_LIST, [this_agent_name]) == -1) {// add her/him and make the list hold the last 200 visitors VISITOR_LIST = [this_agent_name] + llList2List(VISITOR_LIST, 0, 198);
llDialog(this_agent_key, "Welcome!", ["Ok"], RESPONSE_CHANNEL);
llOwnerSay(this_agent_name); }// else agent is already on the list }
}}Known issues
Section titled “Known issues”From the issue templates included by the wiki article:
- SVC-4301 (bug): llSensorRepeat randomly returns unexpected results if arc>PI
- SVC-6662 (bug): llSensorRepeat sometimes detects Avatars in adjacent sims, even though they are beyond the specified sensor range
- BUG-2366 (bug): llSensor removes the sensor repeat if called AFTER llSensorRepeat
The wiki article also includes shared templates whose conditional content is not reproduced here: Template:Issues/SVC-2409.
See also
Section titled “See also”Functions
Section titled “Functions”llSensor— Runs a sensor oncellSensorRemove— Stops thellSensorRepeattimerllOverMyLand— What happens over owners land
Events
Section titled “Events”sensor— Triggered when a sensor detects somethingno_sensor— Triggered when a sensor detects nothing
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.