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llGiveMoney

function
Function syntax
integer llGiveMoney(
  1. key destination,// UUID of the destination avatar.
  2. integer amount// Number of L$ to transfer (must be greater than 0).
);
Returns
integer
Energy
10

Transfer amount of L$ money from script owner to destination avatar.

Returns an integer that is always zero. In contrast llTransferLindenDollars returns a key that can be used to match the function call to the resulting transaction_result event and the transaction history.

How to use
integer result = llGiveMoney(NULL_KEY, 0);
  • An object cannot pay another object.
  • It is impossible for a script to tell if an llGiveMoney transaction succeeded or failed. Use llTransferLindenDollars instead.
  • Objects deeded to groups cannot give money (the permission cannot be granted).
  • Use is limited to 30 payments in a 30 second interval for all scripts owned by that resident on a region. Sustained overage will produce a script error and halt payments while the rate remains excessive. Historically, faster payments have failed intermittently.
  • Once a script has the PERMISSION_DEBIT permission it can empty an account of L$.
    • Fraud & theft are both violations and crimes. Misuse this function and you risk being banned and legal action. In addition LL may freeze the accounts of anyone the money is transferred to and restore it to it’s rightful owners. This may involve retrieving it from third party exchanges and accounts on those exchanges being frozen. The system is not designed to be friendly towards fraud.
Example 1
27 collapsed lines
// Pay 100 L$ to Fred Bloggs when he touches this prim, then die
// Compare this example with that shown under llTransferLindenDollars
string Recipient = "Fred Bloggs"; // Authorised recipient
integer Amount = 100; // Amount to pay Fred when he touches the prim
integer DebitPerms;
default
{
state_entry()
{
// Ask the owner for permission to debit their account
llRequestPermissions(llGetOwner(), PERMISSION_DEBIT);
}
run_time_permissions (integer perm)
{
if (perm & PERMISSION_DEBIT)
DebitPerms = TRUE;
}
touch_start(integer num_detected)
{
if (!DebitPerms)
return; // Cannot proceed - debit permissions not granted
if (llDetectedName(0) != Recipient)
return; // unauthorised person is touching - ignore
key id = llDetectedKey(0); // Get toucher's (i.e. Fred's) UUID
llGiveMoney(id, Amount); // Give him the money
llDie(); // Die so Fred can't keep taking money
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.