function
Function syntax
llSetPayPrice(integer price,// Default price integer shown in the text field (can accept PAY_* constants or positive values).list quick_pay_buttons// A list of four integer values or PAY_* constants specifying the button payment choices.
);- Energy
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Suggests default amounts for the pay text input field price and the four payment dialog quick_pay_buttons when an avatar pays this object.
Suggest default amounts for the pay text field and pay buttons of the appearing dialog when someone chooses to pay this object.
llSetPayPrice(0, []);Specification
Section titled “Specification”PAY_DEFAULT // Used with llSetPayPrice to use the default value for the specified quick pay button.PAY_HIDE // Used with llSetPayPrice to hide the specified quick pay button completely.
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Caveats
Section titled “Caveats”- This function should not be trusted to limit the values of money payable to the object; always verify the amount paid is the amount expected.
- Use only one call to this function in all the scripts on an object to prevent confusion about which values are used. You still need to check in the money event that the amount is as expected.
- This function only works when called from the root prim of an object. Its effect applies to all the prims in the object. Calling it from a child prim has no effect.
- There is currently a viewer bug where calls from child prims will prevent payment to the object.
- Payment to a prim can be blocked by the
llSetPayPrice()setting in the prim, which persists even if the script withllSetPayPrice()is removed. - Caution: Calling this function will enable payment on the prim (or the whole object if it is the root prim) for the current state, even when this state has no money event.
- Otherwise, the pay option will only be shown in prims having a running script with a
moneyevent (or in all the prims of the object if the root has a running script with a money event). - The effect seems to persist even if the script is recompiled with out the
llSetPayPricefunction, even if the script is replaced with another one which includes amoneyevent, but notllSetPayPrice. - Money cannot be paid to an attachment; “Pay” will go directly to the wearer instead.
- If quick_pay_buttons contains a negative value or zero, the button will not be shown at all.
- However, zero is allowed for price, which is used to set the custom text field’s value within the Pay window.
- If price is
PAY_HIDEand a payment is made that does not match any value in quick_pay_buttons, then the simulator will block the payment and the payer will receive an error message.
Examples
Section titled “Examples”This will give the user a dialog box without the price field and only one button with a value of 150.
llSetPayPrice(PAY_HIDE, [150,PAY_HIDE,PAY_HIDE,PAY_HIDE])Example 2
integer price = 10;
default{ state_entry() { llSetPayPrice(PAY_HIDE, [PAY_HIDE ,PAY_HIDE, PAY_HIDE, PAY_HIDE]); llRequestPermissions(llGetOwner(), PERMISSION_DEBIT); }9 collapsed lines
run_time_permissions(integer perm) { if(perm & PERMISSION_DEBIT) state cash; }}
state cash{ state_entry() { llSetPayPrice(price, [price ,PAY_HIDE, PAY_HIDE, PAY_HIDE]); } money(key id, integer amount)13 collapsed lines
{ if(amount != price) { llGiveMoney(id, amount); llInstantMessage(id, "You paid "+(string)amount+", which is the wrong price, the price is: "+(string)price); } else { //insert your give code here. llInstantMessage(id, "You paid the right price"); } }}Known issues
Section titled “Known issues”From the issue templates included by the wiki article:
- VWR-3048: type=bug|llSetPayPrice doesn’t work on Child Prims, default box used instead.
- VWR-8744: type=bug|llSetPayPrice causes “When Left Clicked: Pay Object” to break
See also
Section titled “See also”Functions
Section titled “Functions”Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.