llOverMyLand
function
Function syntax
integer llOverMyLand(key id// UUID of the group, avatar, or object to check.
);- Returns
integer- Energy
- 10
On group deeded land the object containing the script must be deeded to the same group. (It is not enough to set the script to the group.)
Returns an integer boolean, TRUE if id is over land owned by the script owner, FALSE otherwise.
integer result = llOverMyLand(NULL_KEY);Examples
Section titled “Examples”Example 1
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//--// private land message //--//
//-- list of people not to pester, lower case onlylist gLstIgnore = ["void singer"];key gKeyAv;
default{ state_entry(){ llOwnerSay( "I'll pester anyone on your land I can find," + " unless they're in your ignore list." ); llSensorRepeat( "", "", AGENT, 96, PI, 30 ); }
sensor( integer vIntFound ){ do{ gKeyAv = llDetectedKey( --vIntFound ); //-- Decrement sensor variable to walk backwards through all detections //-- check if they are over our land if (llOverMyLand( gKeyAv )){ //-- the return value is automatically tested by the if statemnt //-- check if they are in the ignore list if (!~llListFindList( gLstIgnore, (list)llToLower( llDetectedName( vIntFound ) ) )){ //-- '!~llListFindList' == 'not found in the list' //-- pester everyone not in the ignore list !!! llInstantMessage( gKeyAv, "You are on private land, please leave this parcel" ); } } }while (vIntFound); }}This following example is a variation of the previous one. It will email you a daily visitor log. This is useful to determine how much traffic your parcel is attracting each day, and who is visiting you regularly. The llOverMyLand function is used to prevented the script from counting people on other parcels.
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// This script will email you a daily count of new visitors and repeat visitors.// Visitors are counted once per email update cycle.
// -----------------------------------// Configuration: customize this script here.// Change this to your email address.string MyEmail = "you@example.com";// This is a number 0 to 96 meters, anything farther away than that will not be noticed.float SensorRange = 96.0;// How often to send email updates.integer UpdateFrequency = 86400; // Number of seconds in 1 day.// -----------------------------------
// Internal Variables -- Do not change.list todayVisitors = [];list allVisitors = [];list repeatVisitors = [];list firstTimers = [];integer newVisitors = 0;integer returnVisitors = 0;string ParcelName;
default{ state_entry() { list parcelDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_NAME]); ParcelName = llList2String(parcelDetails, 0); llSensorRepeat( "", "", AGENT, SensorRange, PI, 20); llSetTimerEvent(UpdateFrequency); // Email me a regular report. llOwnerSay("Visitor Log Started."); }
sensor(integer avsFound) { key avKey; integer avNum; for(avNum=0; avNum<avsFound; avNum++) { avKey = llDetectedKey(avNum); if (llOverMyLand(avKey)) { string whom = llDetectedName(avNum); if (!~llListFindList(todayVisitors, [whom])) { // This person hasn't been seen yet today. todayVisitors += [whom]; if (~llListFindList(allVisitors, [whom])) { // This is a returning visitor. returnVisitors++; repeatVisitors += [whom]; } else { // This is a first-time visitor. newVisitors++; allVisitors = [whom] + allVisitors; firstTimers += [whom]; } } } } }23 collapsed lines
timer() { list parcelDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_NAME]); ParcelName = llList2String(parcelDetails, 0); string subj = "Visitor Log for " + ParcelName; string body = "Number of Visitors Total: " + (string)(newVisitors + returnVisitors) + "\nReturning Visitors: " + (string)returnVisitors + "\nNew Visitors: " + (string)newVisitors + "\n\nList of New Visitors:\n\t" + llDumpList2String(firstTimers, "\n\t") + "\n\nList of Returning Visitors:\n\t" + llDumpList2String(repeatVisitors, "\n\t"); newVisitors = 0; returnVisitors = 0; todayVisitors = []; repeatVisitors = []; firstTimers = []; if (llGetListLength(allVisitors)>500) { allVisitors = llList2List(allVisitors, 0, 499); } llEmail(MyEmail, subj, body); }}History
Section titled “History”Added in SL 0.6.0
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.