Skip to content
lsl.devlsl.devLSL Dev

llShout

function
Function syntax
llShout(
  1. integer channel,// Chat channel (any 32-bit signed integer value) to shout the message on. Values: Channel
  2. string msg// Text message string to broadcast.
);
Energy
10

Broadcasts the message msg to all scripts or agents listening on channel within llGetEnv("shout_range"), which is 100m on most regions. Agents listen on PUBLIC_CHANNEL (0) and DEBUG_CHANNEL (2147483647). All other channels are for script-to-script communication.

Shouts the text supplied in string msg on channel supplied in integer channel.

How to use
llShout(0, "");
  • Text can be a maximum of 1024 bytes. This can convey 1024 ASCII characters, or 512 UTF-8 characters such as á
  • Shouts can be heard within 100 meters of the speaking prim (rather than the root). This is contrary to how listens work, where a message can only be heard by any prim in the object if and only if the root prim is capable of hearing it.
  • A prim can not hear itself, this to prevent problems with recursion. It can however hear other prims within the same object. Use llMessageLinked instead for intra-prim messaging.
If you prefer, you can make use of certain mnemonic constants such as PUBLIC_CHANNEL instead of channel 0 and DEBUG_CHANNEL instead of channel +2,147,483,647.
default
{
state_entry()
{
llShout(0, "I scream icecream!");
}
}

For communicating with a user or owner it is preferable to use llOwnerSay or llInstantMessage or llRegionSayTo as they won’t spam other users.

The latter is also an excellent choice for communicating to an attachment of a known avatar, or to an object of known UUID.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlShout, by Linden Research, Inc. and contributing residents.View contributors and history.

Built from these wiki pages, as imported:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.