function
Function syntax
llWhisper(integer channel,// Chat channel (any 32-bit signed integer value) to whisper the message on. Values: Channelstring msg// Text message string to broadcast.
);- Energy
- 10
Broadcasts the message msg to all scripts or agents listening on channel within llGetEnv("whisper_range"), which is 10m on most regions. Agents listen on PUBLIC_CHANNEL (0) and DEBUG_CHANNEL (2147483647). All other channels are for script-to-script communication.
Whispers the text supplied in string msg on channel supplied in integer channel.
llWhisper(0, "");Caveats
Section titled “Caveats”- Text can be a maximum of 1024 bytes. This can convey 1024 ASCII characters, or 512 UTF-8 characters such as á
- Whispers can only be heard within 10 meters of the speaking prim (rather than the root). This is contrary to how
listens work, where a message can only be heard by any prim in the object if and only if the root prim is capable of hearing it. - A prim can not hear itself, this to prevent problems with recursion. It can however hear other prims within the same object. Use
llMessageLinkedinstead for intra-prim messaging.
Examples
Section titled “Examples”If you prefer, you can make use of certain mnemonic constants such as PUBLIC_CHANNEL instead of channel 0 and DEBUG_CHANNEL instead of channel +2,147,483,647.
default{ state_entry() { llWhisper(0, "This is an incredibly useless program."); }}For communicating with the user or owner it is preferable to use llOwnerSay or llInstantMessage or llRegionSayTo as they won’t spam other users.
See also
Section titled “See also”Functions
Section titled “Functions”llListenllOwnerSayllRegionSay— Sends chat region widellSay— Sends chat limited to 20 metersllShout— Sends chat limited to 100 metersllInstantMessage
Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.