DEBUG CHANNEL
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Wiki description
Chat channel reserved for script debugging and error messages. The client will display chat on this channel in the script console if the avatar is within the appropriate distance for the communication type (see Chat for details).
Server-generated errors are broadcast the same distance as llSay.
Regardless of the source, most viewers filter out messages received on DEBUG_CHANNEL from objects owned by others.
Helper functions
key owner;
default{//little link_message debugging script
link_message(integer a, integer b, string c, key d){
llSay(DEBUG_CHANNEL, llList2CSV([a,b,c,d]));
if(llGetOwner() != owner)
llSetScriptState(llGetScriptName(), FALSE);
}
state_entry(){
owner = llGetOwner();
}
}See also: constants
See also: functions
See also: events
Original wiki source
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