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LlDetectedTouchST

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Function notes

For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise, you can use llDetectedTouchFace to determine which face was touched.

Return value notes

Returns a vector that is the surface coordinates for where the prim was touched. The x & y vector positions contain the horizontal (s) & vertical (t) face coordinates respectively (<s, t, 0.0>). Each component is usually in the interval [0.0, 1.0] with the origin in the bottom left corner. With some mesh objects, values of less than 0.0 and higher than 1.0 have been observed.
TOUCH_INVALID_TEXCOORD is returned when the surface coordinates cannot be determined. See Caveats for further details.

Caveats

  • TOUCH_INVALID_TEXCOORD is returned when...
    • The avatar's viewer does not support face touch detection.
    • The touch has moved off the surface of the prim.
    • The touch happened too close to the edge of the face to determine a location.
    • The event triggered is not a touch event.
  • The vertical coordinate is flipped on a glTF mesh.

Examples

default
{
    touch_start(integer total_number)
    {
        integer touchFace = llDetectedTouchFace(0);
        vector  touchST   = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes up the face from the bottom to the top

        if (touchFace == -1)
            llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces.");
        else if (touchST == TOUCH_INVALID_TEXCOORD)
            llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the face could not be determined.");
        else
            llSay(PUBLIC_CHANNEL, "llDetectedTouchST(0) = " + (string)touchST
                    + "\ntouchST.x = " + (string)touchST.x
                    + "\ntouchST.y = " + (string)touchST.y);
    }
}
The following script will assume an (imaginary) 12x12 grid over the face, and identify which square was touched by the user.
integer numberOfRows    = 12;
integer numberOfColumns = 12;

default
{
    touch_start(integer total_number)
    {
        vector  touchST     = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes up the face from the bottom to the top

        integer columnIndex = (integer) (touchST.x * numberOfColumns);
        integer rowIndex    = (integer) (touchST.y * numberOfRows);
        integer cellIndex   = (rowIndex * numberOfColumns) + columnIndex;

        llSay(PUBLIC_CHANNEL, "ST grid (" + (string)columnIndex + ", " + (string)rowIndex
                            + ") --> cell " + (string)cellIndex);
    }
}
//  with friendly permission of Supremius Maximus
//  who made the texture used in this script
//
//  click & hold the mouse while dragging across
//  the face of the prim

default
{
    touch(integer num_detected)
    {
        integer link    = llDetectedLinkNumber(0);
        integer face    = llDetectedTouchFace(0);
        vector  touchST = llDetectedTouchST(0);

//      ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face
//      touchST.x goes across the face from the left to the right
//      touchST.y goes across the face from the bottom to the top

        string uuid = "23badbe7-6d8c-639b-0131-bb321f8e9db5";

        llSetLinkPrimitiveParamsFast(link, [
            PRIM_TEXTURE, face, uuid, <1.0, 1.0, 0.0>, touchST, 0,
            PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
    }
}

See also: functions

See also: events

History

  • Introduced in Viewer SVN:870 r92872 Branch:Release Wednesday, 23 July 2008, Supported by Beta Server 1.24.0.93754 (Wenesday 6th August 2008), and viewer binary 1.20.15 (93532).
  • Date of Release Server 29-08-2008
  • Date of Release Client 16-10-2008

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:LSL Function/detected

Original shared helper source (conditional wiki logic is not evaluated)
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{{#vardefine:also_articles|{{#var:also_articles}}
{{LSL DefineRow||{{LSLGC|Detected}}|}}}}

{{#vardefine:spec|{{#if:{{{simple|}}}|{{#var:spec}}|{{#if:{{#var:spec}}|{{#var:spec}}{{PBR}}}}
{{LSLGC|Detected|llDetected*}} functions only work if called from within Detection events ([[collision]], [[collision_start]], [[collision_end]], [[sensor]], [[touch]], [[touch_start]], [[touch_end]]) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.}}}}

{{#if:{{{simple|}}}||{{#vardefine:caveats|{{#var:caveats}}
*Events that enable the {{LSLGC|Detected|llDetected*}} functions always return at least one detected item.
**Detection events are not raised if there is nothing detected.{{Footnote|The exception is [[no_sensor]] but it doesn't enable {{LSLGC|Detected|llDetected*}} functions.|The exception is no_sensor but it doesn't enable llDetected* functions.}}
**The detection event's items detected parameter is initially never less than 1.{{Footnote|Like all event parameters, the user can overwrite the initial value.}}}}}}

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Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.