LlGetDisplayName
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Function notes
id must specify a valid avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. This function will still return a valid display name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).Return value notes
Caveats
- To get around the "avatar must be present" limitation, you can use the llRequestDisplayName function and the dataserver event to obtain the avatar's display name from a key (this is slower).
- There is no opposite function (llDisplayName2Key) available since display names are non-unique.
- Either of
???or <abbr title="empty string">""</abbr> is returned if the region is unable to return display names. This can happen even if display names are enabled on the region, especially the first time a given key is checked. At least one retry may be advisable. Do not rely on this function to verify avatar presence. - It is possible for
Loading...to be returned if called before the region has had a chance to resolve the agent's display name.- Do not retry failed attempts indefinitely in a loop. In a few cases, a display name or username will not be returned for as long as the avatar is in the region.
- If you merely wish to show the agent display name in the viewer window, it may be more straightforward to use Viewer URI Name Space, e.g.:
llSay(0, "secondlife:///app/agent/" + (string)id + "/displayname");
Examples
// Best viewed in Chat History (ctrl-h)
default
{
collision_start(integer a)//Announce who collided
{
llSay(0, "llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) +
"\nllDetectedName: " + llDetectedName(0));
}
touch_start(integer a)
{
llSay(0, "llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) +
"\nllDetectedName: " + llDetectedName(0));
}
}See also: functions
Shared wiki helpers
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</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.