LlScaleByFactor
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Wiki description
Attempts to resize the entire object by
scaling_factor, maintaining the size-position ratios of the prims.Resizing is subject to prim scale limits and linkability limits. This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion, or if resizing would cause the parcel to overflow.
Return value notes
Caveats
- Due to floating point precision issues (often, sqrt(x*x) != x), avoid rescaling by the values returned by llGetMinScaleFactor and llGetMaxScaleFactor. To guarantee successful rescaling, use values slightly within the limits returned by those functions.
Examples
// Touching this script causes the object to double or halve in size.
integer growing;
default
{
state_entry()
{
llSay(PUBLIC_CHANNEL, "Touch to toggle scale.");
}
touch_start(integer num_detected)
{
growing = !growing;
float min_factor = llGetMinScaleFactor();
float max_factor = llGetMaxScaleFactor();
llSay(PUBLIC_CHANNEL, "min_scale_factor = " + (string)min_factor
+ "\nmax_scale_factor = " + (string)max_factor);
integer success;
if (growing) success = llScaleByFactor(2.0);
else success = llScaleByFactor(0.5);
if (!success) llSay(PUBLIC_CHANNEL, "Scaling failed!");
}
}See also: functions
History
- Mentioned in Simulator_User_Group/Transcripts/2013.12.10
- Mentioned in Simulator_User_Group/Transcripts/2013.12.17
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.