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LlScaleByFactor

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Wiki description

Attempts to resize the entire object by scaling_factor, maintaining the size-position ratios of the prims.
Resizing is subject to prim scale limits and linkability limits. This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion, or if resizing would cause the parcel to overflow.

Return value notes

Returns an integer TRUE if it succeeds, FALSE if it fails.

Caveats

  • Due to floating point precision issues (often, sqrt(x*x) != x), avoid rescaling by the values returned by llGetMinScaleFactor and llGetMaxScaleFactor. To guarantee successful rescaling, use values slightly within the limits returned by those functions.

Examples

//  Touching this script causes the object to double or halve in size.

integer growing;

default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to toggle scale.");
    }

    touch_start(integer num_detected)
    {
        growing = !growing;

        float min_factor = llGetMinScaleFactor();
        float max_factor = llGetMaxScaleFactor();

        llSay(PUBLIC_CHANNEL, "min_scale_factor = " + (string)min_factor
                            + "\nmax_scale_factor = " + (string)max_factor);

        integer success;

        if (growing) success = llScaleByFactor(2.0);
        else         success = llScaleByFactor(0.5);

        if (!success) llSay(PUBLIC_CHANNEL, "Scaling failed!");
    }
}

See also: functions

History

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlScaleByFactor, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.