Not at target
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Event notes
This event may be triggered multiple times if the target has not been reached.
Wiki description
Triggered if an object has not yet reached the target set by the call to llTarget.
Examples
integer target_id;
vector target_pos;
default
{
state_entry()
{
target_pos = llGetPos() + <5.0, 0.0, 0.0>;
target_id = llTarget(target_pos, 0.5);
llSetStatus(STATUS_PHYSICS, TRUE);
llMoveToTarget(target_pos, 0.4);
}
at_target(integer tnum, vector targetpos, vector ourpos)
{
if (tnum == target_id)
{
llOwnerSay("object is within range of target");
llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
llOwnerSay("this is " + (string)llVecDist(targetpos, ourpos) + " meters from the target");
llTargetRemove(target_id);
}
}
not_at_target()
{
llOwnerSay(
"not there yet - object is at " + (string)llGetPos() +
", which is " + (string)llVecDist(target_pos, llGetPos()) +
" meters from the target (" + (string)target_pos + ")"
);
}
}See also: functions
See also: events
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.