PRIM SCULPT FLAG INVERT
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Wiki description
PRIM_SCULPT_FLAG_INVERT will cause the sculpted prim to render inside out. It works by inverting the Normal of each polygon that makes up the sculpted prim.
type Flags | Style | Description | |||
|---|---|---|---|---|---|
| Sphere | Converge top & bottom, stitch left side to right | ||||
| Torus | Stitch top to bottom, stitch left side to right | ||||
| Plane | No stitching or converging | ||||
| Cylinder | Stitch left side to right. | ||||
| Mesh model | See: Mesh | ||||
| Animesh | Read-only flag to query Animated mesh status. | ||||
| Invert | Render inside out (inverts the normals). | ||||
| Mirror | Render an X axis mirror of the sculpty. | ||||
See also: constants
See also: functions
History
- SVN:1053 r94734 Branch:trunk Tuesday, 19 August 2008 - PRIM_SCULPT_FLAG_* syntax merged into the Trunk. Support for syntax slated for Client 1.21.0
- SVN:758 r91966 Branch:featurettes-5 Thursday, 10 July 2008 - Introduction of PRIM_SCULPT_FLAG_* extended syntax.
Original wiki source
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