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PRIM SCULPT FLAG INVERT

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Wiki description

PRIM_SCULPT_FLAG_INVERT will cause the sculpted prim to render inside out. It works by inverting the Normal of each polygon that makes up the sculpted prim.
PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.

See also: constants

See also: functions

History

  • SVN:1053 r94734 Branch:trunk Tuesday, 19 August 2008 - PRIM_SCULPT_FLAG_* syntax merged into the Trunk. Support for syntax slated for Client 1.21.0
  • SVN:758 r91966 Branch:featurettes-5 Thursday, 10 July 2008 - Introduction of PRIM_SCULPT_FLAG_* extended syntax.
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.