PRIM_SCULPT_TYPE_CYLINDER
constant
Constant
integer PRIM_SCULPT_TYPE_CYLINDER = 4;Constant groups
Other PrimTypeSculptType values (5)
When used in conjunction with PRIM_TYPE_SCULPT a cylinder type sculpty is produced. It does this by stitching the left side to right.
| Constant | Type | Value | Description |
|---|---|---|---|
PRIM_SCULPT_TYPE_SPHERE | integer | 1 | |
PRIM_SCULPT_TYPE_TORUS | integer | 2 | |
PRIM_SCULPT_TYPE_PLANE | integer | 3 | |
PRIM_SCULPT_TYPE_CYLINDER | integer | 4 | |
PRIM_SCULPT_TYPE_MESH | integer | 5 | |
| PRIM_SCULPT_FLAG_ZZZZZZZZ | integer | 63 | |
PRIM_SCULPT_FLAG_ANIMESH | integer | hex=0x20 | |
PRIM_SCULPT_FLAG_INVERT | integer | hex=0x40 | |
PRIM_SCULPT_FLAG_MIRROR | integer | hex=0x80 |
| type Flags | Style | Description | |||
|---|---|---|---|---|---|
| Sphere | Converge top & bottom, stitch left side to right | ||||
| Torus | Stitch top to bottom, stitch left side to right | ||||
| Plane | No stitching or converging | ||||
| Cylinder | Stitch left side to right. | ||||
| Mesh model | See: Mesh | ||||
| Animesh | Read-only flag to query Animated mesh status. | ||||
| Invert | Render inside out (inverts the normals). | ||||
| Mirror | Render an X axis mirror of the sculpty. | ||||
See also
Section titled “See also”Constants
Section titled “Constants”| Constant | Type | Value | Description |
|---|---|---|---|
PRIM_TYPE | |||
PRIM_TYPE_SCULPT |
Functions
Section titled “Functions”Events
Section titled “Events”Original wiki source
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