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PRIM SCULPT TYPE SPHERE

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Wiki description

When used in conjunction with PRIM_TYPE_SCULPT a sphere type sculpty is produced. It does this by stitching the left side to right then separately converging the top & bottom.
PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.

See also: constants

See also: functions

See also: events

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.