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Template:LSL Constants/PrimitiveParams/sculpt types

PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.
PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.
PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.
PRIM_SCULPT_FLAG_ZZZZZZZZ integer 63 s=style="display:none;"
PRIM_SCULPT_FLAG_ANIMESH integer hex=0x20
PRIM_SCULPT_FLAG_INVERT integer hex=0x40
PRIM_SCULPT_FLAG_MIRROR integer hex=0x80
type Flags Style Description
Sphere Converge top & bottom, stitch left side to right
Torus Stitch top to bottom, stitch left side to right
Plane No stitching or converging
Cylinder Stitch left side to right.
Mesh model See: Mesh
Animesh Read-only flag to query Animated mesh status.
Invert Render inside out (inverts the normals).
Mirror Render an X axis mirror of the sculpty.
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.