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Template:LSL Constants/Vehicle

ConstantTypeDescription
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY32 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE33 float exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE35 float exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_MOTOR_TIMESCALE34 float exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_BANKING_EFFICIENCY38 float slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX39 float slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE40 float exponential timescale for the banking behavior to take full effect
VEHICLE_BUOYANCY27 float slider between -1 (double-gravity) and 1 (full anti-gravity)
VEHICLE_HOVER_HEIGHT24 float height the vehicle will try to hover.
VEHICLE_HOVER_EFFICIENCY25 float slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE26 float period of time for the vehicle to achieve its hover height
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY28 float slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE29 float exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE31 float exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_LINEAR_MOTOR_TIMESCALE30 float exponential timescale for the vehicleto achive its full linear motor velocity
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY36 float slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE37 float exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
VEHICLE_ANGULAR_FRICTION_TIMESCALE17 vector vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_ANGULAR_MOTOR_DIRECTION19 vector angular velocity that the vehicle will try to achieve
VEHICLE_LINEAR_FRICTION_TIMESCALE16 vector vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION18 vector linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET20 vector offset from the center of mass of the vehicle where the linear motor is applied.
VEHICLE_REFERENCE_FRAME44 rotation rotation of vehicle axes relative to local frame
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Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.