PASS_NEVER
constant
Constant
integer PASS_NEVER = 2;Used with event-passing functions to ensure events are never passed from the child prim to the root prim, regardless of whether they are handled by child script handlers.
Constant groups
Other PassMode values (2)
The applicable event group will never be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.
See also
Section titled “See also”Constants
Section titled “Constants”|
| pass Constant | Value | Passable Script | No Passable Script | Description |
|---|---|---|---|---|
PASS_IF_NOT_HANDLED | 0 | not passed | passed | Passables are passed if there is no script handling the event in the prim. |
PASS_ALWAYS | 1 | passed | passed | Passables are always passed to the root. |
PASS_NEVER | 2 | not passed | not passed | Passables are never passed to the root. |
Functions
Section titled “Functions”Events
Section titled “Events”- Collision —
collision_start—collision
- Touch —
touch_start—touch
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.