llPassCollisions
function
Function syntax
llPassCollisions(integer pass// A PASS_* flag (e.g.,PASS_ALWAYS,PASS_IF_NOT_HANDLED, orPASS_NEVER). Values: PassMode
);- Energy
- 10
Sets the pass-collisions attribute. If pass is TRUE, collision events are passed from child prims to the root; if FALSE (default), they only trigger events in the affected child prim.
Sets the pass-collisions prim attribute.
llPassCollisions(0);History
Section titled “History”- Introduction: ?
- Change: SVC-5923 - Server version 1.40.2 - New pass value added: 2
Known issues
Section titled “Known issues”From the issue templates included by the wiki article:
- SVC-3306 (nf): Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options.(Was: Collisions passed to parent REGARDLESS llPassCollisions(FALSE) in child)
See also
Section titled “See also”Functions
Section titled “Functions”Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.