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llPassCollisions

function
Function syntax
llPassCollisions(
  1. integer pass// A PASS_* flag (e.g., PASS_ALWAYS, PASS_IF_NOT_HANDLED, or PASS_NEVER). Values: PassMode
);
Energy
10

Sets the pass-collisions attribute. If pass is TRUE, collision events are passed from child prims to the root; if FALSE (default), they only trigger events in the affected child prim.

Sets the pass-collisions prim attribute.

How to use
llPassCollisions(0);
  • Introduction: ?
  • Change: SVC-5923 - Server version 1.40.2 - New pass value added: 2

From the issue templates included by the wiki article:

  • SVC-3306 (nf): Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options.(Was: Collisions passed to parent REGARDLESS llPassCollisions(FALSE) in child)
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.