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PASS_ALWAYS

constant
Constant
integer PASS_ALWAYS = 1;

Used with event-passing functions (e.g., llPassTouches, llPassCollisions) to ensure events are always passed from the child prim to the root prim, regardless of whether they are handled by child script handlers.

Constant groups

PassMode

Other PassMode values (2)

The applicable event group will always be triggered in the the root prim. Whether or not is handled in the child prim is irrelevant.

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pass ConstantValuePassable ScriptNo Passable ScriptDescription
PASS_IF_NOT_HANDLED0not passedpassedPassables are passed if there is no script handling the event in the prim.
PASS_ALWAYS1passedpassedPassables are always passed to the root.
PASS_NEVER2not passednot passedPassables are never passed to the root.

||collision_end

||touch_end

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.