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llResetTime

function
Function syntax
llResetTime();
Energy
10

Resets the script's elapsed time timer back to zero.

Resets the script-time timer to zero.

How to use
llResetTime();
Example 1
default {
state_entry()
{
llResetTime();
}
touch_start(integer num_touch)
{
float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
llResetTime();
llSay(0,(string)time + " seconds have elapsed since the last touch." );
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlResetTime, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.