llSetVehicleType
function
Function syntax
llSetVehicleType(integer type// VEHICLE_TYPE_* constant to set. Values: VehicleType
);- Energy
- 10
Sets the vehicle physics preset type to one of the default vehicle types.
Sets the vehicle type to one of the default types.
llSetVehicleType(0);Specification
Section titled “Specification”| Flags | Description | |
|---|---|---|
VEHICLE_TYPE_NONE | 0 | Turns off vehicle support |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along its local x-axis |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection |
Caveats
Section titled “Caveats”Scripted Vehicles can have a maximum Physics weight of 32.0 Above that the function will fail with a warning on the Debug Channel.
Examples
Section titled “Examples”Example 1
llSetVehicleType(VEHICLE_TYPE_BALLOON);See also
Section titled “See also”Articles
Section titled “Articles”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.