VEHICLE_TYPE_CAR
constant
Constant
integer VEHICLE_TYPE_CAR = 2;Constant groups
Other VehicleType values (5)
Another vehicle that bounces along the ground but needs the motors to be driven from external controls or
timer events.
Effects
Section titled “Effects”Setting the vehicle type to car enables the vehicle system and additionally has the same effect of executing the following:
// most friction for left-right, least for up-downllSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <100, 2, 1000> );// no angular frictionllSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> );// linear motor wins after about a second, decays after about a minutellSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> );llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1 );llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 );// agular motor wins after a second, decays in less time than thatllSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.8 );// no hoverllSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 );llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0 );llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 );llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 );// maximum linear deflection with timescale of 2 secondsllSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 2 );// no angular deflectionllSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 );// critically damped vertical attractorllSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 10 );// weak negative critically damped bankingllSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.2 );llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 );llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 );// default rotation of local framellSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> );// remove these flagsllRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT);// set these flagsllSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP );See also
Section titled “See also”Constants
Section titled “Constants”|
| Flags | Description | |
|---|---|---|
VEHICLE_TYPE_NONE | 0 | Turns off vehicle support |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along its local x-axis |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection |
Functions
Section titled “Functions”Original wiki source
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