VEHICLE_TYPE_BOAT
constant
Constant
integer VEHICLE_TYPE_BOAT = 3;Constant groups
Other VehicleType values (5)
Hovers over water with lots of friction and some anglar deflection.
Effects
Section titled “Effects”Setting the vehicle type to boat enables the vehicle system and additionally has the same effect of executing the following:
// least for forward-back, most friction for up-downllSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 3, 2> );// uniform angular friction (setting it as a scalar rather than a vector)llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 );// linear motor wins after about five seconds, decays after about a minutellSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> );llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 );llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 );// agular motor wins after four seconds, decays in same amount of timellSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 );llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 4 );// hoverllSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 );llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 );llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 );// halfway linear deflection with timescale of 3 secondsllSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 );// angular deflectionllSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 );// somewhat bounscy vertical attractorllSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 );llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 5 );// weak negative damped bankingllSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.3 );llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.8 );llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 );// default rotation of local framellSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> );// remove these flagsllRemoveVehicleFlags( VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT);// set these flagsllSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP );See also
Section titled “See also”Constants
Section titled “Constants”|
| Flags | Description | |
|---|---|---|
VEHICLE_TYPE_NONE | 0 | Turns off vehicle support |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along its local x-axis |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection |
Functions
Section titled “Functions”Original wiki source
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