LlGetRegionTimeDilation
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Function notes
It is used as the ratio between the change of script time to that of real world time.
Return value notes
Returns a float that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation).
Specification
Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts.
Affects
- Intervals of sensor events queued as a result of llSensorRepeat.
Caveats
- Region idling lowers a region's framerate when no avatars are currently on or looking into the region. Scripts measuring time dilation with llGetRegionTimeDilation may report significant time dilation if the region is idle.
Examples
// The beginnings of a region-info script.
string region;
string sim;
default
{
state_entry()
{
llSetTimerEvent(1.0);
}
timer()
{
string here = llGetRegionName();
if(region != here)
{
sim = llGetSimulatorHostname();
region = here;
}
llSetText(
" REGION NAME : " + region +
"\n SIM HOSTNAME : " + sim +
"\n TIME DILATION : " + (string)llGetRegionTimeDilation() +
"\n REGION FPS : " + (string)llGetRegionFPS(),
<0,1,0>, 1.0);
}
}See also: functions
Original wiki source
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