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LlInstantMessage

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Wiki description

Sends an Instant Message specified in the string message to the user specified by user.

Function guidance

To send a message directly to an object, use llRegionSayTo.

Caveats

  • All object IMs are throttled at a maximum of 2500 per 30mins, per owner, per region, in a rolling window. This includes IMs sent after the throttle is in place.
    • Throttled IMs are dropped. for implementation see notes below.
  • Messages longer than 1023 bytes will be truncated to 1023 bytesAs of Feb 26th, 2013, in all sims, instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure. (See Release Notes for Second Life Server 13.02.15.270481).. This can convey 1023 ASCII characters, or fewerAround 512 UTF-8 characters such as á. if non-ASCII characters are present.
  • If the specified user is logged in, message will appear in the chat window and will not logged by the InstantMessage logging facility.
  • If the specified user is not signed in, the messages will be delivered to their email just like a regular instant message, if the user has enabled email for their account.
    • If messages are sent to the same user by the same object within about 65 seconds, they will be bundled together in a single email.

Examples

Tell the owner somebody touched the object:
default
{
    touch_start( integer total_num )
    {        
        llInstantMessage( llGetOwner(), "Someone touched me" );
    }
}
Send an IM to a detected avatar only
default
{
    touch_start( integer total_num )
    {
        llInstantMessage( llDetectedKey(0), "Hands Off!");
    }
}

Notes

  • llRegionSayTo may be a better choice if the target is in the same region as the object sending the message, as it has no built-in delay and can communicate directly with objects, as well as with avatars and their attachments.
  • Instant Messaging allows communication from an object to an avatar anywhere on the Grid. However, an object cannot receive an Instant Message.
  • Using llInstantMessage from one or more child scripts will avoid delays in the main script. Child scripts will still be subject to delays, message queue limits, and region throttles.
  • Throttling Implementation (Kelly Linden):
    • The throttle is on all IMs from the object owner. It does not disable all IMs in the region, but does disable all IMs from the owner of the object.
    • The throttle is not per object, but per owner. Splitting the spamming object into multiple objects will not help unless owned by different people. This also means that owning multiple almost too spammy objects will cause you to hit the limit.
    • 2500 IMs in 30 minutes will trigger the block.
    • IMs that are blocked continue to count against the throttle. The IM count must drop below 2500 before any IMs will be delivered.
    • The IM count of the previous window is used to approximate the rolling window. If it is 20% into the current window the IM count will be the current count + 80% of the previous count. This allows us to approximate a rolling average, however it has the behavior that a flood of IMs can have an effect on the throttle for double the window length. This is why in practice the throttle behaves more like 5k in 1hr than 2.5k in 30min.

See also: functions

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:Issues/SVC-92

Original shared helper source (conditional wiki logic is not evaluated)
{{Issues|SVC-92|'''llTargetSay'''() - region-wide direct communication|type=nf|status=pub|resolution=fixed}}

Template:LSL Function/avatar

Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<noinclude>{{Multi-lang|category=LSL}}</noinclude>{{#if:

{{#vardefine:p_{{{1|none}}}_desc|avatar {{#if:{{{group|}}}|or group}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}{{{region|}}}|that is in the same [[region]] {{#ifeq:{{{sim|}}}{{{region|}}}|known|or is otherwise known to the region{{Footnote|handle=known}}}}}}}}

{{#vardefine:p_{{{1|none}}}_hover|avatar {{#if:{{{group|}}}|or group}} UUID {{#if:{{{sim|}}}{{{region|}}}|that is in the same region {{#ifeq:{{{sim|}}}{{{region|}}}|known|or is otherwise known to the region}}}}}}

<includeonly>
{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||{{LSLC|Avatar/As A Parameter||{{#var:lang}}}}}}
}}}}
</includeonly>

}}<noinclude>
{| {{Prettytable}}
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Template:LSL Function/chat

Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}{{#if:

<includeonly>{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}{{LSLC|Communications{{#var:lang}}}}}}}}</includeonly>

{{#if:{{{1|<noinclude>*</noinclude>}}}|

<includeonly>{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}{{LSLC|Chat{{#var:lang}}}}}}}}</includeonly>

{{#vardefine:fc-neither|{{#ifeq:{{#if:{{{np|}}}|*}}{{#if:{{{nd|}}}|*}}|**|*}}}}

{{#if:{{#var:fc-neither}}|{{LSL Constants/Chat}}|
{{#vardefine:constants_nb|{{LSL Constants/Chat|np={{{np|}}}|nd={{{nd|}}}|direct={{{direct|}}}}}
{{#var:constants_nb}}}}}}

{{#if:{{{np|}}}||{{Footnote|handle=channel_zero|Channel zero is also known as: {{#var:PUBLIC_CHANNEL}}, open chat, local chat and public chat|Channel zero is also known as: PUBLIC_CHANNEL, open chat, local chat and public chat}}}}

{{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{input|}}}|input|output}} {{LSLGC|Chat|chat}} channel, any integer value {{#if:{{#var:fc-neither}}|except zero{{Footnote|handle=channel_zero}} and {{#var:DEBUG_CHANNEL}}|{{#if:{{{np|}}}|except zero{{Footnote|handle=channel_zero}}}}{{#if:{{{nd|}}}|except {{#var:DEBUG_CHANNEL}}}}}}}}

{{#vardefine:p_{{{1|none}}}_hover|{{#if:{{{input|}}}|input|output}} chat channel, any integer value {{#if:{{#var:fc-neither}}|except zero (PUBLIC_CHANNEL) and DEBUG_CHANNEL|{{#if:{{{np|}}}|except zero (PUBLIC_CHANNEL)}}{{#if:{{{nd|}}}|except DEBUG_CHANNEL}}}}}}

{{#ifeq:{{#var:fc-neither}}{{{1|<noinclude>{{{1}}}</noinclude>}}}{{{dialog|}}}|{{{1}}}|
{{#vardefine:caveats|{{#var:caveats}}
*Messages sent on {{#if:{{{np|}}}||channel zero{{Footnote|handle=channel_zero}} {{#if:{{{nd|}}}||and}}}} {{#if:{{{nd|}}}||{{#var:DEBUG_CHANNEL}}}} are throttled to a rate of <200/10sec, per region, per owner/user.
**Once the rate is exceeded, all following messages on {{#if:{{{np|}}}||channel zero {{#if:{{{nd|}}}||or}}}} {{#if:{{{nd|}}}||{{#var:DEBUG_CHANNEL}}}} will be dropped until the send rate is again below 200/10sec for the previous 10 sec. Dropped messages, despite being dropped still count against the limit.}}
}}

}}

{{#if:{{{2|<noinclude>*</noinclude>}}}|

{{#if:{{{input|}}}|
{{#vardefine:p_{{{2|none_}}}_desc|{{#if:{{{ph|}}}|{{{ph|}}}|{{{pd|}}}}} message}}
|
{{#if:{{{dialog|}}}|
{{#vardefine:p_{{{2|none_}}}_desc|message to be displayed in the {{{dialog|}}}}}
|
{{#vardefine:p_{{{2|none_}}}_desc|message to be transmitted}}
}}
}}

}}

}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_{{{1|none}}}_desc}}
|-
{{VarPair|p_{{{1|none}}}_hover}}
|-
{{VarPair|p_{{{2|none_}}}_desc}}
|-
{{VarPair|constants_nb}}
|-
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</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.