LlResetTime
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Wiki description
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Call to either llResetTime or llGetAndResetTime
- Script time measures real world time, it is unaffected by time dilation.
Examples
default {
state_entry()
{
llResetTime();
}
touch_start(integer num_touch)
{
float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
llResetTime();
llSay(0,(string)time + " seconds have elapsed since the last touch." );
}
}See also: functions
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.